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dc.contributor.authorMartínez Maldonado, Andrés 
dc.date.accessioned2025-09-09T10:34:20Z
dc.date.available2025-09-09T10:34:20Z
dc.date.issued2025
dc.identifier.citationMartínez-Maldonado, A. (2025). From pixels to choices: Understanding the influence of video games on decision-making skills. Entertainment Computing, 54, Article 100953. https://doi.org/10.1016/j.entcom.2025.100953es
dc.identifier.issn1875-9521
dc.identifier.urihttps://hdl.handle.net/20.500.12766/805
dc.descriptionSe deposita la versión enviada (preprint) del artículo
dc.description.abstractIn recent years, the influence of the use of video games on cognition has been studied. However, there is no agreement on the way in which they affect processes such as decision making. Therefore, the aim of this paper is to study the impact of habitual video game use on decision making from a somatic marker perspective. For this study, a total of 46 healthy participants were recruited and grouped according to their frequency of video game use: Frequent Gamers Group (FG; n = 20) and Non-Gamers Group (NG; n = 26). The decision-making from the somatic marker perspective was assessed with the Iowa Gambling Task paradigm. Total task performance (TTP), decisions under conditions of ambiguity (DCA) and decisions under risk conditions (DRC) were analyzed using Student's t-test for independent samples. After analyzing the results, it was observed that the FG group performed significantly better in the TTP and DCA variables compared to the NG group. The results could be reflecting how the habitual use of video games could be influencing the ability to make decisions. Hence, this seems to be produced by the anticipated establishment of the somatic marker under ambiguity conditions, which favors more advantageous decisions in general.es
dc.language.isoenges
dc.publisherElsevieres
dc.relation.isversionofhttps://doi.org/10.1016/j.entcom.2025.100953
dc.relation.isversionof
dc.rightsAttribution-NonCommercial-NoDerivatives 4.0 Internacional*
dc.rightsThis is a preprint of an article submitted for consideration in Entertainment Computing © 2025 copyright Elsevier B.V. Elsevier B.V. is available online at: https://www.sciencedirect.com/journal/entertainment-computing
dc.rights
dc.rights.urihttp://creativecommons.org/licenses/by-nc-nd/4.0/*
dc.rights.urihttps://www.sciencedirect.com/science/article/abs/pii/S1875952125000333
dc.titleFrom pixels to choices: Understanding the influence of video games on decision-making skillses
dc.typejournal articlees
dc.description.departmentPsicología y Ciencias de la Saludes
dc.identifier.doi10.1016/j.entcom.2025.100953
dc.identifier.essn1875-953X
dc.journal.titleEntertainment Computinges
dc.page.initial1es
dc.page.final8es
dc.rights.accessRightsopen accesses
dc.subject.areaPsicobiologíaes
dc.subject.keywordVideo gameses
dc.subject.keywordSomatic marker hypothesises
dc.subject.keywordCognitiones
dc.subject.keywordDecision makinges
dc.volume.number54es


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